Game & Technical Artist

This shader animates a water texture using UV scrolling driven by exposed parameters. With real-time control over flow speed and direction, it’s ideal for stylised water.

  • UV offset animation via Time
  • Adjustable speed (ScrollSpeed)
  • Configurable direction (ScrollDirection)
  • Optimized using Shader Graph for URP
  • Mobile-friendly (Unlit shader)

Tools: Unity Shader Graph, URP, Unlit Shader, exposed Float & Vector2