About Me


.About Me

I am a game and technical artist based in Bristol, UK. My background is in software engineering, which means I tend to think about art problems like systems problems. I spent a few years in Turkish game studios working across everything from character art to UI to tooling, and then did an MSc in Commercial Game Development at UWE Bristol, which I finished with Distinction.

The MSc dissertation was GyroFit, a sensor-based serious game that used gyroscope data and a machine learning model to personalise physical activity. It raised more questions than it answered, which felt like a good sign. I am now part of a research project at UWE Bristol building an AI-driven avatar system for educational settings, and I am looking for a PhD position in serious games and adaptive AI.

Outside of work I like making things for fun, usually 3D art in Blender with no particular deadline. Unity is where I spend most of my time professionally. I also enjoy figuring out why something does not work, which turns out to be useful in both development and research.


CV